![]() In further eras, you can eliminate the problem by building various means of mass communication. This forces building smaller settlements next to mines, in which you need to build various buildings that satisfy the basic needs, such as Tavern, Clinic or the aforementioned Grocery. This becomes a problem in case of mines which thanks to the locations of deposits have to placed in locations away from larger concentrations of people. This will negatively influence the housing indicator. If citizen homes are too far from their work, the employees will start to build shacks next to their workplaces. The distance between housing and work is also important. Thanks to it, your citizens won't have to go to farms to get food. Build a Grocery nearby every large settlement. This is especially important in case of food. This way, you'll lower the time needed to move between the individual buildings. It is recommended that your citizens have everything they need nearby them. Shacks appear because of insufficient amount of housing available. You need to plan everything beforehand for it to work flawlessly, so your citizens don't have to move a lot, and the transporting path isn't too long. The crucial aspect of growth is the right placement of buildings. These are: Traffic & Infrastructure, Food & Resources, Industry, Residential, Entertainment, Luxury Entertainment, Media & Education, Tourism, Public Services, Raids & Military, Government & Finance, Decoration and World Wonders. The buildings were divided into categories that contain buildings of the given purpose. I got overall happiness to 70 and then started working for fractions but then the overall happiness dropped. ago Posted by tpmfrat Tropico 6 - Increase overall happiness to 70 and get 4 fractions to 70. Some of them require you to buy their schematics first. Tropico 6 - Increase overall happiness to 70 and get 4 fractions to 70. You unlock them along with the introduction of new eras. In Tropico 6, you have access to a long list of buildings that you can build. The chapter below contains information regarding constructing buildings in Tropico 6. Constructing buildings that serve various functions enable you to fulfill the needs of the society and secure a steady flow of cash. Constructed on the ocean.Aside from managing your citizens, the most important aspect of the gameplay is developing the island. Housing Quality is increased by 15 but the building consumes 20 MW of electricity.Housing Quality is increased if placed next to a road. Housing Quality is increased by 20 but the building consumes 50 MW of electricity.Housing Quality is increased by 10 but the building consumes 15 MW of electricity.Provides housing for 4 families. Beauty improves the Housing Quality of the mansion.Housing Quality is increased by 20 but the building consumes 10 MW of electricity.Housing Quality is increased for each nearby house. Farmers will never move into an apartment, you can't change the rent. That no longer works, you MUST use appropriate housing for the wage class now. In all previous games since Tropico 1, spamming apartments was a valid strategy to raise housing happiness. Housing Quality is increased by 10 but the building consumes 5 MW of electricity. There have been some big changes to housing.However, it’s expensive to do so and you might be alienating a lot of your people from accessing the awesome housing quality. Lower the rent on modern apartments because you’re going to want those high housing quality places to house many of your people.Housing there are many ways to manage this in the beginning of the game, my favourite. Otherwise, they’ll be homeless if you have a country filled with apartments. Overall happiness is an average of all needs of all tropicans. This allows for even, say, farmers to be able to live in apartments.
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